Showing posts with label 3 Year Park. Show all posts
Showing posts with label 3 Year Park. Show all posts

Friday, November 24, 2017

RCT 1 - Gentle Glen

Gentle Glen

The next scneario has an odd restriction: guests prefer an intensity below 4 and stop riding rides somewhere around 6. It's also a somewhat hilly small island. Getting 1200 guests in here won't be very difficult, but getting the high amount of guests I got in Future World won't be possible.

Unlike the previous scenario's, I researched gentle rides first (and some roller coasters), Which seems to attract guests somewhat slower than usual. This park researches (as far as I know) every gentle ride, but the amount of roller coasters and thrill rides is rather restricted. One annoying aspect I had was that my side-friction coaster crashed like three times... It wasn't built that well apparently. Because of the focus on smaller attractions my park value and company values were some of the lowest I ever got.

Objective: 1200 guests in 3 years
Difficulty: Moderate
Final guests: 1.538 (New record, up 11 from Crumbly Woods)
Park Value: 32.600€ (New record, up 11.000 from Crumbly Woods)
Company Value: 81.000€


Thursday, November 16, 2017

RCT 1 - Future World

The second large map of the expansion (after Three Monkeys Park), it's quite flat and you start with a nice coaster. The goal is the highest I met yet (1500 guests in 3 years), but in this park, that goal seems really doable and even rather easy.

As I do most of the time, I started with researching roller coasters (but this time I forgot to increase the funding immediately...). I think this park has about every coaster available except for the steel coaster (which incidentally, is the most profitable one with its shuttle loops). By the time the park ended my park contained 23 coasters (including one virginia reel and the original vertical coaster) and a monster park value of about 75.000. I slightly improved my guest count over Crumbly Woods (my previous record) and blew that of Park Value away. The Company Value was the third largest I ever got in three years ( trailing only Mel's World and White Water Park).

This scenario was quite a breath of fresh air where it seems you could just build a lot of coasters in the open space. I like. After playing this park, I can confirm that it is not difficult at all.


Objective: 1500 guests in 3 years
Difficulty: Easy
Final guests: 2.238 (New record, up 11 from Crumbly Woods)
Park Value: 75.000€ (New record, up 11.000 from Crumbly Woods)
Company Value: 176.000€


Tuesday, November 14, 2017

RCT 1 - Fun Fortress

Fun Fortress

Scenario nr.7 . Same goal as Canary Mines, but without any initial built rides. You start with a smallish hilly park with a 'wall" on its edges. removing the pathing system of the fortress netted me a cool 3.000€. 

So I first made us of the available gentle rides and then build some roller coasters. I checked the initial shops and stalls and noticed all the requirements are there, so I first researched some roller coasters. And with some, I mean that it took until October year 2 to research "em all, which means I ended up with a lot of coasters (15, building all but the most annoying to build, such as bobsled and suspended coasters).

After having all the coasters, I researched some stalls and then went on with gentle rides instead of the usual thrill rides. I ended up with a suprising amount of guests... in the negative sense, just a tad bit above 1.500. Is it because I researched gentle rides instead of thrill rides? maybe they attract more?



Objective: 1300 guests in 3 years
Difficulty: Moderate
Final guests: 1.532
Park Value: 48.600€
Company Value: 91.000€




Thursday, November 9, 2017

RCT 1 - Haunted Harbor

Haunted Harbor

The sixth scenario of the corkscrew follies expansion. A relatively small park (larger than Pokey Park, about the same as Mystic Mountain), but that can be expanded as there is plenty of land to buy. But while the initial park is rather flat, the extra land is hilly as hell, so I did not buy much extra.

Due to park size, I built much more compact than on the previous parks of corkscrew follies, with tracked rides above each other (sometimes three layers, such as wooden coaster with steel mini on top of it, with the mine train on top of that one). But neither buying land nor cramming as hard as I did is really necessary to get 1200 guests required.

While normally I try to research all roller coasters first, here I only researched a few and then started researching thrill rides and later gentle rides. As you can see, it is pretty full even without a crapload of coasters.



Objective: 1200 guests in 3 years
Difficulty: Easy
Final guests: 1.847
Park Value: 37.100€
Company Value: 98.000€


Thursday, November 2, 2017

RCT 1 - Funtopia

Funtopia

My favorite scenario of the five initial scenario's of the expansion. It's a relatively square, flat, not to many trees. While it's definitely not the largest park out there, due to the shape and flatness it feels not to compact. It builds a bit like Barony Bridge, except there is no water for guests to drown in and you initial ride selection is really expansive compared to all previous parks, both expansion and original.

When I started this scenario, I put the research on roller coasters as all necessary shops/stalls are available. First I built some gentle rides, as there are two intense roller coasters already available, and a small mini coasters. As the steel wild mouse was researched early, I made one of those as well. After building a couple small coasters, I eventually made a larger inverted coaster and wooden twister coaster. By the end, the park was comfortable occupied with attractions.

Just like the other park that requires 1400 guests, they park is equipped with enough means to get 2000+ in without too much problems. It's actually a rather easy park despite the high goal and somewhat smallish size.



Objective: 1400 guests in 3 years
Difficulty: Easy
Final guests: 2.140
Park Value: 57.900€
Company Value: 159.000€


Monday, October 30, 2017

RCT 1 - Barony Bridge

Barony Bridge

The fourth scenario of the expansion pack. You start with a bridge connecting two entrances and a square in building rights over water, which means this is a very flat park. I experienced some minor problems with building (once didn't connect a roller coaster exit properly and about 30 guests fell into the water, of whom three drowned) and everything is two tile heights more expensive than usual. I also started with a disappointing attraction selection, including only one roller coaster, one thrill ride ,only two gentle rides and no transport ride at all.

I started this off with building every available attraction, including ones I usually forget about like the car ride. Then focused mostly on roller coaster research with some thrill rides. Due to the flatness, this park doesn't feel quite as small as it really is, so I didn't build my coaster compactly. Their is also a lack of coasters that can be launched (only corkscrew and inverted), therefore building compact coaster would be a problem anyway.

After getting all thrill rides and coasters, I researched stalls for the obligatory balloon stall that I always want to get and then researched gentle rides to fill the spaces between the coasters. This park is rather easy, with the only really annoying thing being the lack of attraction choices at the start.


Objective: 1200 guests in 3 years
Difficulty: Easy
Final guests: 1.704
Park Value: 47.000€
Company Value: 133.000€


Thursday, October 26, 2017

RCT 1 - Canary Mines

Canary Mines

The third level of the expansion pack. It remind me of Millenium Mines in both title and the scenario look, except its smaller and requires 50% more guests. You start with a miniature railway (again) and two duelling vertical coasters that only crashed three times while playing, thanks scenario designer.

This scenario's use of the muddy underground (and name) is reminiscent of Millenium Mines, but while Millenium Mines was relativly flat with some cliffs, Canary Mines is really hilly with more and worse cliffs in the mine area itself. The opening layout is also perfect to have guests get lost later in the park, is it clear that I am no fan of its initial layout. Pity I always try to keep the original attractions intact, as they were rather space consuming here.

While 1300 guests in three years isn't to hard, expansion here was somewhat hard and even with almost continued marketing from year 2 on, I still didn't get that goal until year 3. This is the first time I didn't get a Ballon Stall =(.

Objective: 1300 guests in 3 years
Difficulty: Moderate
Final guests: 1.883
Park Value: 55.070€
Company Value: 114.000€


Monday, October 23, 2017

RCT 1 - Three Monkeys Park

Three Monkeys Park

Three Monkeys Park, named so because it's three big central steel coasters are named after the mystic monkeys that "see no evil", "hear no evil" and "speak no evil". In this large park (which is one of the largest of the Corkscrew Follies expansion) you must attract 1400 guests in 3 years. Compared to the guest goals in the original, this is really a lot(, but so far I would only have failed that amount in Mystic Mountain).

Looking initially at the park, you would notice it is rather uneven. It's not really hilly, but except for the water it has almost no places that are flat. When you look at the initial attraction selection, I noticed a lot of gentle rides options (not proportionally compared to other types of attraction). This is the kind of park where I wouldn't research gentle rides at all if I didn't run out of other research options. For some reason there was a bit of stagnation in the second year while I played this park with my guest count fluctuating around 1200 for almost the entire year.


Objective : 1400 guests in 3 years
Difficulty: Moderate
Final guests: 2.111
Park Value: 57.300€
Company Value: 142.000€


Thursday, October 19, 2017

RCT 1 - Whispering Cliffs

Whispering Cliffs

The first scenario of the expansion sets the tone of the difficulty increase. The first scenario of the original was the easy, flat and quick Forest Frontiers. Whispering Cliffs is none of these. It's very wide and ridiculously narrow, averaging about 6 spaces wide above the cliffs and 5 below. The total area isn't much more than Mystic Mountain. The goal here is park value, in between that goals of Diamond Heights and Katie's Dreamworld, except here you have a much smaller park and start from scratch.

The cliff in the "middle" of the park does have one advantage, you can build roller coasters with a station on top of the cliff and go down immediately and have the chain lift at the end (if you don't build on the water, you lose half of an already small park). The other kind of rides (all non-tracked flat rides) can be build on top of the cliff. One change that makes it easier is that scenario's from the expansion often start with more rides initially available. Most scenario's from the original start with only three or four gentle rides and in whispering cliffs (and most other scenario's that follow) start with more than six.



Objective: 17.000 Park Value in 3 years
Difficulty: Moderate
Final guests: 1.600
Park Value: 41.000€
Company Value: 99.000€



Monday, September 25, 2017

RCT 1 - Ivory Towers

Ivory Towers

Entering the final three, this mess of a park is next. You start with four space-gorging attractions (okay the canoes aren’t that bad), there is much junk on the street than you see on a festival and pretty much every bank, lamp and thrash bin has been vandalized. Invigorating this park shouldn’t take more than two in-game months and it plays like a normal park otherwise. Albeit a bit more rainy than average then Millennium Mines and Lightning Peaks.

Putting a new breath of life into this park isn’t very hard. Hire a handyman, set it patrol area to about 8 4X4 squares, repeat until all paths are covered. Search for really angry guests and put them near the exit so that they leave. Set guests to invisible and repair the vandalized ornament (Do this last or it will be destroyed once more by angry guests). Remember to have a mechanic if anything breaks. There are no stalls either, so putting them down may also be a good idea. All this is possible to do in the first two months. Play the rest of the scenario as you otherwise would.



Objective: 1000 guests in 3 years
Difficulty: Moderate
Final guests: 1.850
Park Value: €47.000

Company Value:  €152.000

RCT 1 - Lightning Peaks

Lightning Peaks

One of the last parks. The guests count required isn’t very high. You start with two attractions (both chairlifts). It is possible to get every attraction, which is always a nice possibility to have. There are two problems with this park. It rains quite often and the landscape is absolutely atrocious.

If you look around this park you will notice almost no flat land. The land is not a bit uneven but it consists of four huge mountains and very large altitude difference. There Is no way to fix it with the landscape tool, that would be prohibitively expensive. The only option is to build roller coasters that follow the landscape a bit and plan your paths and stores very well.

At first I moved the path on the narrow corridor on the initial ascent near the entrance to one side and put the other side as full as possible with attractions. Then at the first peak I put down many thrill rides and gentle rides as the connectivity between exits/entrances and the pathway is slightly easier. The valley between the four peaks is to be filled with roller coasters. As the original pathway was an “u”-shape, I also completed the circle to prevent guests from getting lost as easy.

Despite having a very high park value (55.000) I got one of the lowest guests total I ever got (only 1.480). I don’t know how that happened.



Objective: 900 guests in 3 years
Difficulty: Hard
Final guests: 1.480
Park Value: €55.000

Company Value:  €91.000

Thursday, September 21, 2017

RCT 1 - Crumbly Woods

Crumbly Woods

The 1200 guest goal of Mel’s World is back. But you already have half of those guests in the park. So, getting the guest amount isn’t that difficult. There is, however, a different hidden obstacle in this park. If you check the ages of the rides, they are quite old. This causes two problems. First, they break down a lot. Secondly, guests don’t pay a lot for them. That wooden coaster that could easily have an entrance price of €6 if new, won’t attract any guests at all when €3 is asked.

The old flat rates, like the haunted house and carrousel, were replaced immediately. Whiplash, the corkscrew coasters, was just removed and replaced with a different dual corkscrew coaster. I also deleted the car ride as it is just way to long causing guests to complain about the length both for waiting and for being inside the ride, so I replaced it with a go karts track (which due to race mode still causes long waiting times, sorry guests). I also saved the wild mouse track and replaced it without the underground section. The wooden coaster was kept because it would take too much effort to replace and it’s a rather good coaster that I don’t want to delete.

A nice aspect of crumbly woods is that every ride is available for research. So, I got a lot of roller coasters by the end of it. All the important stalls are initially available as well (information kiosk, food stall, drink stall and restroom) as well as the balloon stall that I like to have when finishing the scenario. The combination of not needing to research any stalls plus the possibility to have every ride means that I could build more here than in every other park and get a record park value. ^^


Objective: 1200 guests in 3 years
Difficulty: Moderate
Final guests: 2.227
Park Value: €64.000

Company Value:  €152.000

Monday, September 18, 2017

RCT 1 - Mystic Mountain

Mystic Mountain / Mothball Mountain

This scenario has a bit of a “reputation”. While it requires less guests than mel’s world, it’s small and except for a small flat plateau near the entrance, it’s really hilly. It also contains a small lake in the middle for if you want some rowing boats. Extra land can be purchased at exorbitant prices for bad quality (as in, not flat at all). As an additional surprise, it’s really rainy.

Building in this park is all about efficient placement of rides, roads and stalls. Queue’s should be short, ride placement dense and coasters should be compact. Despite the small space, I still researched roller coasters first as they are the main money makers. Thankfully, this park has a lot of coasters that can be built rather compact, such as wild mouses, vertical coasters and launched coasters (= corkscrew, steel coaster, inverted coaster). Though some are rather unwieldly, like the bobsled that I built anyway.

After three years, this park is so full I don’t think I could add much. Maybe a coaster with a good height limit above the other attractions, like I did with the inverted coasters, but apart from that it’s full. The ~1350 guests I managed to get in is the lowest I ever got on a park that lasts for three years.





























Objective: 800 guests in 3 years
Difficulty: Hard
Final guests: 1.377
Park Value: €39.000

Company Value:  €150.000

Thursday, September 14, 2017

RCT 1 - Mel's World

Mel’s World

One of my favorite parks. Large, a bit treeless, all rides available and you start with an awesome attraction selection. Only park in the original series where you start with either the inverted coaster, the top spin or the launched freefall.

Not very difficult, but it’s objective has the highest guest count in the original game at 1200 guests by the end of October year 3. Because of the high goal, I did not get it in the goal in the first year. But this park gives a nice start, 200 guests and 4 attractions, and it Is possible to expand the park very quickly. the 1100 guests in year 1 I got here is definitely my record. The Company value will also be hard to beat in 3 years.



Objective: 1200 guests in 3 years
Difficulty: Moderate
Final guests: 1.972 (new record, 98 more than in White Water park)
Park Value: €54.000 (new record, 1.000 more than in Millenium Mines)

Company Value:  €199.000 (new record, 22.000 more than in White Water Park)

RCT 1 - Karts & Coasters

Karts & Coasters

You start with two wooden coasters and two go karts tracks. All have very high excitement (a good thing). The Go kart waiting lines are very long and guests complain about waiting there for ages. As the track is very long and the winner can do it once more causing the ride to take a really long time. It might be wise to either shorten the waiting queue or shorten the track itself. One of the two go karts is set to 2 laps, which should be changed to one.

Karts 1 Coasters is a somewhat big park, however it’s also very forested making construction a tad more difficult. There’s also a prebuilt extensive pathing system (not as extensive as evergreen gardens), so you could consider removing some paths.

When playing this park, I started researching roller coasters and noticed one small problem: All coasters I got could only be built in a continuous circuit except for the steel mini coaster. So, no compact shuttle loop variants were possible. After quite some time, the corkscrew coaster became researched, enabling a shuttle corkscrew build. The inverted coaster could also be launched but the steel coaster never became available.

The guest requirement for this park is the same as Evergreen Gardens while having one year fewer. For a beginner that might be a “holy crap” -moment. I did not get the full 1000 guests in the first year =(. It’s getting difficult to achieve the guest goals in the first year.



Objective: 1000 guests in 3 years
Difficulty: Moderate
Final guests: 1.823
Park Value: €52.000

Company Value:  €155.000

Monday, September 11, 2017

RCT 1 - Millenium Mines

Millenium Mines

An (almost) abandoned mine is the next challenge. You need 100 guests less than in the previous scenario but you start with only a ridiculously long railway and nothing else. At the start, only two stalls are available (fries stall and restroom), so you first need to devote some research to get drinks and information kiosk. The landscape is also a bit uneven with some small cliffs, it’s not the easiest to plan around.

Despite an easier goal and a larger park, millennium mines is a bit more difficult than the previous scenario, White Water Park. For the first time in a while, I failed to get the goal in the first year (last happened in Trinity Islands). Just like in Katie’s Dreamland, it rains more often here. I consider this a bit of a cumbersome park.



Objective: 800 guests in 3 years
Difficulty: Moderate
Final guests: 1.771
Park Value: €53.000 (new record, 1.000 more than in White Water Park)

Company Value:  €138.000

RCT 1 - White Water Park

Aqua Park/ White Water Park

The next scenario, named because all water rides are both available and prebuilt. The dinghy slide is quite fishy though and it will crash sooner or later. A nice aspect of this park is that all rides are researchable. As I have the tendency to build each attraction only once (barring synschronized rides), that means that I build a record amount of roller coasters here and got a record company value out of it.

Except for the crash-prone dinghy slide, the pathing system takes a u-shape, which will make it more difficult for guests to leave the park when they want to, causing them to get lost, so I completed the path to make a full turn around the park. There aren’t any other obvious difficulties to this park. I got 900 guests in the first year and more than twice the required guests in three.



Objective: 900 guests in year 3
Difficulty: Easy
Final guests: 1.874 (new record, 52 more than Diamond Heights)
Park Value: €52.000 (new record, 5.000 more than Katie’s Dreamland)

Company Value:  €177.000 (new record, 42.000 more than Diamond Heights)

Thursday, September 7, 2017

RCT 1 - Katie's Dreamworld

Katie’s Dreamworld

The second scenario that requires a park value objective instead of guests. Strangely, it requires a lower target than the previous park value scenario, diamond heights. This park is a bit smaller than Diamond Heights and you start with fewer attractions, but this park still can’t be considered more difficulty than diamond heights, which is not a challenging park to begin with once you understand park value.

One nasty surprise about this scenario is the weather. When you start this scenario, it’s 13°C/55°F instead of the regular 17°C/62°F, according to the RCT wiki, that means it rains more often. And guests don’t ride attractions in the rain except for underground/covered ones (and most aren’t.). Which might hit your finances.

You start with no food stall, like in diamond heights, so that needs to be researched first.then , As usual, I started researching roller coasters and then thrill rides. I also like to have balloons to sell to my guests to fill the sky with balloons of different color when the scenario is won, so I always find some time to research some more stalls. After I have a balloon stall and all rollercoasters and thrill rides, I researched (boring) gentle rides till the end.

Like in Forest Frontiers, Dynamite Dunes andLeafy Lake, you can buy some extra land here. I did buy a few extra lands to finalize a coaster, just like I had to in Leafy Lake(not that I mentioned that in the Leaft Lake post) but I don’t like buying lots of lands, so I try to not buy more than necessary. I kept all attractions except the miniature railway, as it blocked acces way to often. (The storm didn’t crash). This park is based on Lightwater Valley.



Goal: 15.000 Park Value by year 3
Difficulty: Easy
Final guests: 1766
Park Value: €47.000 (new record, 2.000 more than in Diamond Heights)
Company Value:  €124.000

Monday, September 4, 2017

RCT 1 - Trinity Islands

Trinity Islands

So, this is the first scenario that says “let’s get serious”. Narrow winding hilly islands with just a few squares off the coast owned makes for difficult planning and construction. Like in evergreen gardens, the paths to the second and third island should be deleted to prevent guests getting lost. The second and third island are as hilly as Diamond Heights. The park is as small as dynamite dunes, but it rains more often.

This is the first 3-year park where I failed in getting the goal within the first year as well as the first where I didn’t at least double it (should have gotten 2 more L). Building on the first island was a struggle do the narrowness. The second and third, however, where even worse as they were just rocks with (almost) no flat land. I did reroute the paths between the islands to have more straight paths, as otherwise guests would have trouble leaving the park from the third island, lowering the park rating.

When all coasters were researched, there was no corkscrew coaster or standing coaster. Both can perform a launched start enabling compact, simple and profitable design, not having them hurt quite a bit. At least I got an inverted coaster for the second time (the only previous park with the inverted coaster was Diamond Heights).



Guests: 750 guests in 3 years
Difficulty: Moderate
Final guests: 1498
Park Value: €42.000

Company Value:  €96.000