Trinity
Islands
So, this is
the first scenario that says “let’s get serious”. Narrow winding hilly islands
with just a few squares off the coast owned makes for difficult planning and
construction. Like in evergreen gardens, the paths to the second and third
island should be deleted to prevent guests getting lost. The second and third
island are as hilly as Diamond Heights. The park is as small as dynamite dunes,
but it rains more often.
This is the
first 3-year park where I failed in getting the goal within the first year as
well as the first where I didn’t at least double it (should have gotten 2 more L). Building on the first island was
a struggle do the narrowness. The second and third, however, where even worse
as they were just rocks with (almost) no flat land. I did reroute the paths
between the islands to have more straight paths, as otherwise guests would have
trouble leaving the park from the third island, lowering the park rating.
When all
coasters were researched, there was no corkscrew coaster or standing coaster.
Both can perform a launched start enabling compact, simple and profitable
design, not having them hurt quite a bit. At least I got an inverted coaster
for the second time (the only previous park with the inverted coaster was
Diamond Heights).
Guests: 750
guests in 3 years
Difficulty:
Moderate
Final
guests: 1498
Park Value:
€42.000
Company
Value: €96.000
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