Monday, September 4, 2017

RCT 1 - Trinity Islands

Trinity Islands

So, this is the first scenario that says “let’s get serious”. Narrow winding hilly islands with just a few squares off the coast owned makes for difficult planning and construction. Like in evergreen gardens, the paths to the second and third island should be deleted to prevent guests getting lost. The second and third island are as hilly as Diamond Heights. The park is as small as dynamite dunes, but it rains more often.

This is the first 3-year park where I failed in getting the goal within the first year as well as the first where I didn’t at least double it (should have gotten 2 more L). Building on the first island was a struggle do the narrowness. The second and third, however, where even worse as they were just rocks with (almost) no flat land. I did reroute the paths between the islands to have more straight paths, as otherwise guests would have trouble leaving the park from the third island, lowering the park rating.

When all coasters were researched, there was no corkscrew coaster or standing coaster. Both can perform a launched start enabling compact, simple and profitable design, not having them hurt quite a bit. At least I got an inverted coaster for the second time (the only previous park with the inverted coaster was Diamond Heights).



Guests: 750 guests in 3 years
Difficulty: Moderate
Final guests: 1498
Park Value: €42.000

Company Value:  €96.000

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