Next up is the first expansion of roller coaster tycoon 1. Compared to the new scenario's, the original scenario's are a child's play (Well, it was a children's game after all). When you look the initial expansion scenario's, you see smaller parks with usually more uneven terrain and the easiest goal being the same as the hardest from the original (, 1200 guests in 3 years seems to be the easiest you can get). The positive thing about the expansion is that almost all scenario's start with (much) more initial attractions available, barring some exceptions.
Showing posts with label RollerCoaster Tycoon 1. Show all posts
Showing posts with label RollerCoaster Tycoon 1. Show all posts
Monday, October 16, 2017
Thursday, September 28, 2017
Difficulty of Original RCT1 Parks
Difficulty of Original RCT1 Parks
Below is a table of all scenario's of rct1 and my percieved difficulty rating with the meaning:
Very easy: Waiting for it to be completed was the only challenge
Easy: The goal was reached in just 1/3 of the total time. By the end i had at least twice the guestcount/park value that is required in that time.
Moderate: I failed to get the goal in 1/3 of the total time (usually October year 1), but usually just barely. More common with parks with high guest requirements (900-1200 by year 3)
Hard: Because of park size/elevation/other restrictions, the amount of guests I got was noticeable fewer than i would expect, or the name of the scenario is rainbow valley.
| very easy | Forest Frontiers | 719* | |
| easy | Dynamite Dunes | 1581 | |
| very easy | Leafy Lake | 1605 | |
| easy | Diamond Heights | 1822 | |
| easy | Evergreen gardens | 2088* | |
| easy | Bumbly Beach | 1439* | |
| moderate | Trinity islands | 1498 | |
| easy | Katie dreamland | 1766 | |
| hard | Pokey Park | 1123* | |
| easy | White Water Park | 1874 | |
| moderate | Millenium mines | 1771 | |
| moderate | Karts & Coasters | 1823 | |
| moderate | Mel's World | 1972 | |
| hard | Mystic Mountain | 1377 | |
| easy | Pacific Pyramids | 2233* | |
| moderate | Crumbly Woods | 2228 | |
| easy | Big Pier | 1316* | |
| hard | Lightning Peaks | 1480 | |
| moderate | Ivory Towers | 1850 | |
| hard | Rainbow Valley | 2034* | |
| easy | Thunder Rock | 1985* | |
*= This scenario's goal deadline was not October year 3.
Below is a graph of the 3 year parks with the guests amount at march 1, year 4, and the difficulty rating I gave it. The main influence for the guests at the end was:
- Earlier parks had fewer guests than later ones
- Except that harder parks had fewer than easier one (mostly notable on Trinity island, Mystic Mountain and Lightning Peaks)
RCT 1 - Thunder Rock
Thunder Rock
The very last scenario, not counting Megapark. This
one is strangely easy. The guests amount is less than Rainbow Valley in a much
easier situation. It’s just a(n almost rainless) desert with a huge rock in it.
You can see this park as consisting in three parts: On the rock, next to the rock
and in the rock. While the park size is disappointedly small, you can use some
of the space twice due to constructing both on and in the rock.
After researching the information kiosk, I started
researching roller coasters (as almost always) and started building the gentle
and thrill riders that are initially available in front of the rock next to the
entrance (that space is occupied rather quickly). Then I started filling the
top with more coasters, starting the cheaper kinds. As most of area on top was
occupied once the cheaper brands were used, the more expensive ones, like the
vertical drop coasters (or the more annoying to build like the bobsled) were
build inside the rock.
After running out of rollercoasters to
research, it was time to research thrill rides. As RCT1 doesn’t let you build
these underground, they were built all around the rock (and occasionally on top
if I found some space). Some tracked gentle rides and water rides were also
build inside the rock. Luckily there were still an abundance of 1x1 spaces next
to paths to build stalls. Except for the ease of running out of space near the
very end, this is a really easy park and way easier than most of the last
parks.
And a second pic with the land removed, revealing what is built underground:
Objective:
900 guests in 4 years
Difficulty:
Easy
Final
guests: 1.985
Park Value:
€51.000
Company
Value: €175.000
RCT 1 - Rainbow Valley
Rainbow Valley
This is a notorious one. It has a unique
restriction among original scenario: you are not allowed to remove any trees or
change the landscape in any way. It’s also not as if they were merciful in
placement of trees or tree density either. It’s so full of trees that finding a
3x3 space to build flat rides already takes some time and finding enough treeless
squares in a single row for a rollercoaster lift hill is challenging as well. It’s
not even remotely flat either, so some amount of foresight is involved in
placing pretty much everything in this scenario.
This scenario is a valley with a river in the
middle. This is actually rather fortunate, as there are no trees on the wall, making
the river the ideal place to build pretty much everything. So, a lot of my
pathing is right next to the river. With most of the attractions concentrated
on and near the water. The upper edges of the valley much more loosely filled with
parts of rollercoasters and the occasional water ride.
Because the pathing involves a lot of tree
dodging and uneven terrain, most of the paths don’t run on the ground but are
built up in the air. So, placing stalls of all kinds was also challenging. Stall
placement is another thing to keep in mind while constructing/planning the
pathway system. This is also the only park where everything is researched by
the time it takes to complete the scenario, that has not happened in any other
level.
Objective:
1000 guests in 4 years
Difficulty:
Hard
Final
guests: 2.034
Park Value:
€47.000
Company
Value: €202.000
Monday, September 25, 2017
RCT 1 - Ivory Towers
Ivory Towers
Entering the final three, this mess of a park
is next. You start with four space-gorging attractions (okay the canoes aren’t
that bad), there is much junk on the street than you see on a festival and
pretty much every bank, lamp and thrash bin has been vandalized. Invigorating
this park shouldn’t take more than two in-game months and it plays like a
normal park otherwise. Albeit a bit more rainy than average then Millennium Mines
and Lightning Peaks.
Putting a new breath of life into this park isn’t
very hard. Hire a handyman, set it patrol area to about 8 4X4 squares, repeat
until all paths are covered. Search for really angry guests and put them near
the exit so that they leave. Set guests to invisible and repair the vandalized ornament
(Do this last or it will be destroyed once more by angry guests). Remember to
have a mechanic if anything breaks. There are no stalls either, so putting them
down may also be a good idea. All this is possible to do in the first two
months. Play the rest of the scenario as you otherwise would.
Objective:
1000 guests in 3 years
Difficulty:
Moderate
Final
guests: 1.850
Park Value:
€47.000
Company Value: €152.000
RCT 1 - Lightning Peaks
Lightning Peaks
One of the last parks. The guests count
required isn’t very high. You start with two attractions (both chairlifts). It
is possible to get every attraction, which is always a nice possibility to
have. There are two problems with this park. It rains quite often and the
landscape is absolutely atrocious.
If you look around this park you will notice
almost no flat land. The land is not a bit uneven but it consists of four huge
mountains and very large altitude difference. There Is no way to fix it with
the landscape tool, that would be prohibitively expensive. The only option is
to build roller coasters that follow the landscape a bit and plan your paths
and stores very well.
At first I moved the path on the narrow
corridor on the initial ascent near the entrance to one side and put the other
side as full as possible with attractions. Then at the first peak I put down
many thrill rides and gentle rides as the connectivity between exits/entrances
and the pathway is slightly easier. The valley between the four peaks is to be
filled with roller coasters. As the original pathway was an “u”-shape, I also
completed the circle to prevent guests from getting lost as easy.
Despite having a very high park value (55.000) I
got one of the lowest guests total I ever got (only 1.480). I don’t know how
that happened.
Objective:
900 guests in 3 years
Difficulty:
Hard
Final
guests: 1.480
Park Value:
€55.000
Company Value: €91.000
Thursday, September 21, 2017
RCT 1 - Paradise Pier
Paradise Pier/Big Pier
A park without any land. Nothing. Only some
water and construction rides. A small spot inside the sea, smaller than mystic
mountain, is all you the place where you can build. Luckily you don’t need that
much guests and the park doesn’t last very long, as I completely filled it in
the available 2 years.
Some people move the paths to have more space,
but I think the straight lines that are prebuilt are good enough. They won’t
cause any lost guests and removing them would cause (more) crowding issues.
As always, I first researched all necessary
stalls (there was no information kiosk available) then roller coasters and
finally thrill rides.

Objective:
600 guests in 2 years
Difficulty:
Easy
Final
guests: 1.316
Park Value:
€35.000
Company Value: €81.000
RCT 1 - Crumbly Woods
Crumbly Woods
The 1200 guest goal of Mel’s World is back. But
you already have half of those guests in the park. So, getting the guest amount
isn’t that difficult. There is, however, a different hidden obstacle in this
park. If you check the ages of the rides, they are quite old. This causes two
problems. First, they break down a lot. Secondly, guests don’t pay a lot for
them. That wooden coaster that could easily have an entrance price of €6 if
new, won’t attract any guests at all when €3 is asked.
The old flat rates, like the haunted house and
carrousel, were replaced immediately. Whiplash, the corkscrew coasters, was
just removed and replaced with a different dual corkscrew coaster. I also
deleted the car ride as it is just way to long causing guests to complain about
the length both for waiting and for being inside the ride, so I replaced it
with a go karts track (which due to race mode still causes long waiting times,
sorry guests). I also saved the wild mouse track and replaced it without the
underground section. The wooden coaster was kept because it would take too much
effort to replace and it’s a rather good coaster that I don’t want to delete.
A nice aspect of crumbly woods is that every
ride is available for research. So, I got a lot of roller coasters by the end
of it. All the important stalls are initially available as well (information
kiosk, food stall, drink stall and restroom) as well as the balloon stall that
I like to have when finishing the scenario. The combination of not needing to
research any stalls plus the possibility to have every ride means that I could
build more here than in every other park and get a record park value. ^^

Objective:
1200 guests in 3 years
Difficulty:
Moderate
Final
guests: 2.227
Park Value:
€64.000
Company
Value: €152.000
Monday, September 18, 2017
RCT 1 - Done - All Screenshots - Part 2
Collection of All screenshots - Part 2
Download saved games on 31th October
Karts & Coasters
Mel's World
Mystic Mountain/Mothball Mountain
Pacific Pyramids
Crumbly Woods
Big Pier/Paradise Pier
Lightning Peaks
Ivory Towers
Rainbow Valley
Thunder Rock
Thunder Rock underground
The first half of the screenshots
Download saved games on 31th October
Karts & Coasters
Mel's World
Mystic Mountain/Mothball Mountain
Pacific Pyramids
Crumbly Woods
Big Pier/Paradise Pier
Lightning Peaks
Ivory Towers
Rainbow Valley
Thunder Rock
Thunder Rock underground
The first half of the screenshots
RCT 1 - Done - All Screenshots - Part 1
Collection of All screenshots part 1
Forest Frontiers
Dynamite Dunes
Leafy Lake
Diamond Heights
Evergreen gardens
Trinity Islands
Katie's Dreamworld/Katie's World
Pokey Park/Dinky Park
Aqua Park/White Water Park
Millenium Mines
The Other Half of the screenshots
Forest Frontiers
Dynamite Dunes
Leafy Lake
Diamond Heights
Evergreen gardens
Trinity Islands
Katie's Dreamworld/Katie's World
Pokey Park/Dinky Park
Aqua Park/White Water Park
Millenium Mines
The Other Half of the screenshots
RCT 1 - Pacific Pyramids
Pacific Pyramids
Same goal as evergreen gardens, but the park is
four times smaller. It’s pretty flat and the original decorations and pathing
gives some starting loanless cash. It’s in a desert, so it doesn’t rain often.
which is good for ride entrance profit and, seeing as I never charge park
entrance, rather important.
If you made it this far and completed Pokey
Park, Millenium Mines, Mel’s World and Mystic Mountains, this park shouldn’t be
much of a challenge. I completed it with a company value and the most guests I
ever got.
Objective:
1000 guests in 4 years
Difficulty:
Easy
Final
guests: 2.2333
Park Value:
€57.000
Company
Value: €198.000
RCT 1 - Mystic Mountain
Mystic Mountain / Mothball Mountain
This scenario has a bit of a “reputation”.
While it requires less guests than mel’s world, it’s small and except for a
small flat plateau near the entrance, it’s really hilly. It also contains a
small lake in the middle for if you want some rowing boats. Extra land can be
purchased at exorbitant prices for bad quality (as in, not flat at all). As an
additional surprise, it’s really rainy.
Building in this park is all about efficient
placement of rides, roads and stalls. Queue’s should be short, ride placement
dense and coasters should be compact. Despite the small space, I still
researched roller coasters first as they are the main money makers. Thankfully,
this park has a lot of coasters that can be built rather compact, such as wild
mouses, vertical coasters and launched coasters (= corkscrew, steel coaster,
inverted coaster). Though some are rather unwieldly, like the bobsled that I
built anyway.
After three years, this park is so full I don’t
think I could add much. Maybe a coaster with a good height limit above the
other attractions, like I did with the inverted coasters, but apart from that
it’s full. The ~1350 guests I managed to get in is the lowest I ever got on a
park that lasts for three years.
Objective:
800 guests in 3 years
Difficulty:
Hard
Final
guests: 1.377
Park Value:
€39.000
Company
Value: €150.000
Thursday, September 14, 2017
RCT 1 - Mel's World
Mel’s World
One of my favorite parks. Large, a bit
treeless, all rides available and you start with an awesome attraction
selection. Only park in the original series where you start with either the
inverted coaster, the top spin or the launched freefall.
Not very difficult, but it’s objective has the
highest guest count in the original game at 1200 guests by the end of October year
3. Because of the high goal, I did not get it in the goal in the first year. But
this park gives a nice start, 200 guests and 4 attractions, and it Is possible
to expand the park very quickly. the 1100 guests in year 1 I got here is definitely
my record. The Company value will also be hard to beat in 3 years.
Objective: 1200
guests in 3 years
Difficulty:
Moderate
Final
guests: 1.972 (new record, 98 more than in White Water park)
Park Value:
€54.000 (new record, 1.000 more than in Millenium Mines)
Company
Value: €199.000 (new record, 22.000 more
than in White Water Park)
RCT 1 - Karts & Coasters
Karts &
Coasters
You start with two wooden coasters and two go
karts tracks. All have very high excitement (a good thing). The Go kart waiting
lines are very long and guests complain about waiting there for ages. As the
track is very long and the winner can do it once more causing the ride to take
a really long time. It might be wise to either shorten the waiting queue or
shorten the track itself. One of the two go karts is set to 2 laps, which
should be changed to one.
Karts 1 Coasters is a somewhat big park,
however it’s also very forested making construction a tad more difficult. There’s
also a prebuilt extensive pathing system (not as extensive as evergreen
gardens), so you could consider removing some paths.
When playing this park, I started researching
roller coasters and noticed one small problem: All coasters I got could only be
built in a continuous circuit except for the steel mini coaster. So, no compact
shuttle loop variants were possible. After quite some time, the corkscrew
coaster became researched, enabling a shuttle corkscrew build. The inverted
coaster could also be launched but the steel coaster never became available.
The guest requirement for this park is the same
as Evergreen Gardens while having one year fewer. For a beginner that might be
a “holy crap” -moment. I did not get the full 1000 guests in the first year =(.
It’s getting difficult to achieve the guest goals in the first year.
Objective:
1000 guests in 3 years
Difficulty:
Moderate
Final
guests: 1.823
Park Value:
€52.000
Company
Value: €155.000
Monday, September 11, 2017
RCT 1 - Millenium Mines
Millenium Mines
An (almost) abandoned mine is the next
challenge. You need 100 guests less than in the previous scenario but you start
with only a ridiculously long railway and nothing else. At the start, only two
stalls are available (fries stall and restroom), so you first need to devote
some research to get drinks and information kiosk. The landscape is also a bit
uneven with some small cliffs, it’s not the easiest to plan around.
Despite an easier goal and a larger park,
millennium mines is a bit more difficult than the previous scenario, White
Water Park. For the first time in a while, I failed to get the goal in the
first year (last happened in Trinity Islands). Just like in Katie’s Dreamland,
it rains more often here. I consider this a bit of a cumbersome park.
Objective:
800 guests in 3 years
Difficulty:
Moderate
Final
guests: 1.771
Park Value:
€53.000 (new record, 1.000 more than in White Water Park)
Company
Value: €138.000
RCT 1 - White Water Park
Aqua Park/ White Water Park
The next scenario, named because all water
rides are both available and prebuilt. The dinghy slide is quite fishy though
and it will crash sooner or later. A nice aspect of this park is that all rides
are researchable. As I have the tendency to build each attraction only once
(barring synschronized rides), that means that I build a record amount of
roller coasters here and got a record company value out of it.
Except for the crash-prone dinghy slide, the
pathing system takes a u-shape, which will make it more difficult for guests to
leave the park when they want to, causing them to get lost, so I completed the
path to make a full turn around the park. There aren’t any other obvious
difficulties to this park. I got 900 guests in the first year and more than twice
the required guests in three.
Objective:
900 guests in year 3
Difficulty:
Easy
Final
guests: 1.874 (new record, 52 more than Diamond Heights)
Park Value:
€52.000 (new record, 5.000 more than Katie’s Dreamland)
Company
Value: €177.000 (new record, 42.000 more
than Diamond Heights)
Thursday, September 7, 2017
RCT 1 - Katie's Dreamworld
Katie’s
Dreamworld
The second scenario that requires a park value
objective instead of guests. Strangely, it requires a lower target than the
previous park value scenario, diamond heights. This park is a bit smaller than
Diamond Heights and you start with fewer attractions, but this park still can’t
be considered more difficulty than diamond heights, which is not a challenging
park to begin with once you understand park value.
One nasty surprise about this scenario is the
weather. When you start this scenario, it’s 13°C/55°F instead of the regular
17°C/62°F, according to the RCT wiki, that means it rains more often. And
guests don’t ride attractions in the rain except for underground/covered ones
(and most aren’t.). Which might hit your finances.
You start with no food stall, like in diamond
heights, so that needs to be researched first.then , As usual, I started
researching roller coasters and then thrill rides. I also like to have balloons
to sell to my guests to fill the sky with balloons of different color when the
scenario is won, so I always find some time to research some more stalls. After
I have a balloon stall and all rollercoasters and thrill rides, I researched
(boring) gentle rides till the end.
Like in Forest Frontiers, Dynamite Dunes andLeafy
Lake, you can buy some extra land here. I did buy a few extra lands to finalize
a coaster, just like I had to in Leafy Lake(not that I mentioned that in the
Leaft Lake post) but I don’t like buying lots of lands, so I try to not buy
more than necessary. I kept all attractions except the miniature railway, as it
blocked acces way to often. (The storm didn’t crash). This park is based on
Lightwater Valley.
Goal:
15.000 Park Value by year 3
Difficulty:
Easy
Final
guests: 1766
Park Value: €47.000 (new record, 2.000 more
than in Diamond Heights)
Company
Value: €124.000
Monday, September 4, 2017
RCT 1 - Trinity Islands
Trinity
Islands
So, this is
the first scenario that says “let’s get serious”. Narrow winding hilly islands
with just a few squares off the coast owned makes for difficult planning and
construction. Like in evergreen gardens, the paths to the second and third
island should be deleted to prevent guests getting lost. The second and third
island are as hilly as Diamond Heights. The park is as small as dynamite dunes,
but it rains more often.
This is the
first 3-year park where I failed in getting the goal within the first year as
well as the first where I didn’t at least double it (should have gotten 2 more L). Building on the first island was
a struggle do the narrowness. The second and third, however, where even worse
as they were just rocks with (almost) no flat land. I did reroute the paths
between the islands to have more straight paths, as otherwise guests would have
trouble leaving the park from the third island, lowering the park rating.
When all
coasters were researched, there was no corkscrew coaster or standing coaster.
Both can perform a launched start enabling compact, simple and profitable
design, not having them hurt quite a bit. At least I got an inverted coaster
for the second time (the only previous park with the inverted coaster was
Diamond Heights).
Guests: 750
guests in 3 years
Difficulty:
Moderate
Final
guests: 1498
Park Value:
€42.000
Company
Value: €96.000
RCT 1 - Bumbly Beach
Bumble
beach
The first unlocked scenario. It’s a bit reminiscent
of Forest Frontiers, being treeless and almost flat. It also comes with
prebuilt attractions, including one roller coaster, and “prebuilt” debt.
Deleting the coaster gives more money than you have debt to begin with, if you
want that option.
This the first scenario that must be done in 2
years. As this scenario requires most guests than dynamite dunes while having
less time, it’s a rather hard scenario if all you did was forest frontiers (,
it’s still easy if you know the game). It’s obviously harder than the first
three and more in line with diamond heights and Evergreen Gardens.
The
objective can be easily achieved by just researching coasters and thrill rides
(preferably in that order) as they are the main money makers. I wanted to keep
the pre-constructed wooden coaster and pay off the debt the intended way (by
playing it.) however, it crashed somewhere in the second year (station brake
failure, I hate failing brakes) and therefore deleted and replaced it.
Objective:
750 guests in 2 year.
Difficulty:
Easy
Final
guests: 1439
Park Value:
€38.000
Company
Value: €72.000
Thursday, August 31, 2017
RCT 1 : Evergreen Gardens
Evergreen Gardens
The last of the original five starting scenarios.
It’s huge, really huge. It’s actually the largest of all scenario’s. It also
gives an additional year to complete getting it’s 1000 guests goal.
Starting out with a not so flat garden, knowing
that removing trees costs money, is not so easy. And the pathing systems that
already exist will cause guests to get lost, therefore you must block the path
somehow so they don’t wander off. Or you could just delete the entire system
outright, which gives some nice starting money.
After 4 years, almost everything is researched
(only some stalls are lacking). I don’t like building the same attraction
twice, except for dueling coasters, but due to the size of the park and the
length of the scenario a few were used twice after a ‘ride improvement” was
researched. This is a good park to get a high park value, it will probably
remain one of the highest at more than 200.000!
Objective. 1000
guests in 4 year
Difficulty:
Easy
Final guests:
2088
Park value:
€55.000
Company value:
€227.000
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