Showing posts with label Rainy Park. Show all posts
Showing posts with label Rainy Park. Show all posts

Monday, September 25, 2017

RCT 1 - Ivory Towers

Ivory Towers

Entering the final three, this mess of a park is next. You start with four space-gorging attractions (okay the canoes aren’t that bad), there is much junk on the street than you see on a festival and pretty much every bank, lamp and thrash bin has been vandalized. Invigorating this park shouldn’t take more than two in-game months and it plays like a normal park otherwise. Albeit a bit more rainy than average then Millennium Mines and Lightning Peaks.

Putting a new breath of life into this park isn’t very hard. Hire a handyman, set it patrol area to about 8 4X4 squares, repeat until all paths are covered. Search for really angry guests and put them near the exit so that they leave. Set guests to invisible and repair the vandalized ornament (Do this last or it will be destroyed once more by angry guests). Remember to have a mechanic if anything breaks. There are no stalls either, so putting them down may also be a good idea. All this is possible to do in the first two months. Play the rest of the scenario as you otherwise would.



Objective: 1000 guests in 3 years
Difficulty: Moderate
Final guests: 1.850
Park Value: €47.000

Company Value:  €152.000

RCT 1 - Lightning Peaks

Lightning Peaks

One of the last parks. The guests count required isn’t very high. You start with two attractions (both chairlifts). It is possible to get every attraction, which is always a nice possibility to have. There are two problems with this park. It rains quite often and the landscape is absolutely atrocious.

If you look around this park you will notice almost no flat land. The land is not a bit uneven but it consists of four huge mountains and very large altitude difference. There Is no way to fix it with the landscape tool, that would be prohibitively expensive. The only option is to build roller coasters that follow the landscape a bit and plan your paths and stores very well.

At first I moved the path on the narrow corridor on the initial ascent near the entrance to one side and put the other side as full as possible with attractions. Then at the first peak I put down many thrill rides and gentle rides as the connectivity between exits/entrances and the pathway is slightly easier. The valley between the four peaks is to be filled with roller coasters. As the original pathway was an “u”-shape, I also completed the circle to prevent guests from getting lost as easy.

Despite having a very high park value (55.000) I got one of the lowest guests total I ever got (only 1.480). I don’t know how that happened.



Objective: 900 guests in 3 years
Difficulty: Hard
Final guests: 1.480
Park Value: €55.000

Company Value:  €91.000

Monday, September 18, 2017

RCT 1 - Mystic Mountain

Mystic Mountain / Mothball Mountain

This scenario has a bit of a “reputation”. While it requires less guests than mel’s world, it’s small and except for a small flat plateau near the entrance, it’s really hilly. It also contains a small lake in the middle for if you want some rowing boats. Extra land can be purchased at exorbitant prices for bad quality (as in, not flat at all). As an additional surprise, it’s really rainy.

Building in this park is all about efficient placement of rides, roads and stalls. Queue’s should be short, ride placement dense and coasters should be compact. Despite the small space, I still researched roller coasters first as they are the main money makers. Thankfully, this park has a lot of coasters that can be built rather compact, such as wild mouses, vertical coasters and launched coasters (= corkscrew, steel coaster, inverted coaster). Though some are rather unwieldly, like the bobsled that I built anyway.

After three years, this park is so full I don’t think I could add much. Maybe a coaster with a good height limit above the other attractions, like I did with the inverted coasters, but apart from that it’s full. The ~1350 guests I managed to get in is the lowest I ever got on a park that lasts for three years.





























Objective: 800 guests in 3 years
Difficulty: Hard
Final guests: 1.377
Park Value: €39.000

Company Value:  €150.000

Monday, September 11, 2017

RCT 1 - Millenium Mines

Millenium Mines

An (almost) abandoned mine is the next challenge. You need 100 guests less than in the previous scenario but you start with only a ridiculously long railway and nothing else. At the start, only two stalls are available (fries stall and restroom), so you first need to devote some research to get drinks and information kiosk. The landscape is also a bit uneven with some small cliffs, it’s not the easiest to plan around.

Despite an easier goal and a larger park, millennium mines is a bit more difficult than the previous scenario, White Water Park. For the first time in a while, I failed to get the goal in the first year (last happened in Trinity Islands). Just like in Katie’s Dreamland, it rains more often here. I consider this a bit of a cumbersome park.



Objective: 800 guests in 3 years
Difficulty: Moderate
Final guests: 1.771
Park Value: €53.000 (new record, 1.000 more than in White Water Park)

Company Value:  €138.000

Thursday, September 7, 2017

RCT 1 - Katie's Dreamworld

Katie’s Dreamworld

The second scenario that requires a park value objective instead of guests. Strangely, it requires a lower target than the previous park value scenario, diamond heights. This park is a bit smaller than Diamond Heights and you start with fewer attractions, but this park still can’t be considered more difficulty than diamond heights, which is not a challenging park to begin with once you understand park value.

One nasty surprise about this scenario is the weather. When you start this scenario, it’s 13°C/55°F instead of the regular 17°C/62°F, according to the RCT wiki, that means it rains more often. And guests don’t ride attractions in the rain except for underground/covered ones (and most aren’t.). Which might hit your finances.

You start with no food stall, like in diamond heights, so that needs to be researched first.then , As usual, I started researching roller coasters and then thrill rides. I also like to have balloons to sell to my guests to fill the sky with balloons of different color when the scenario is won, so I always find some time to research some more stalls. After I have a balloon stall and all rollercoasters and thrill rides, I researched (boring) gentle rides till the end.

Like in Forest Frontiers, Dynamite Dunes andLeafy Lake, you can buy some extra land here. I did buy a few extra lands to finalize a coaster, just like I had to in Leafy Lake(not that I mentioned that in the Leaft Lake post) but I don’t like buying lots of lands, so I try to not buy more than necessary. I kept all attractions except the miniature railway, as it blocked acces way to often. (The storm didn’t crash). This park is based on Lightwater Valley.



Goal: 15.000 Park Value by year 3
Difficulty: Easy
Final guests: 1766
Park Value: €47.000 (new record, 2.000 more than in Diamond Heights)
Company Value:  €124.000