Ivory Towers
Entering the final three, this mess of a park
is next. You start with four space-gorging attractions (okay the canoes aren’t
that bad), there is much junk on the street than you see on a festival and
pretty much every bank, lamp and thrash bin has been vandalized. Invigorating
this park shouldn’t take more than two in-game months and it plays like a
normal park otherwise. Albeit a bit more rainy than average then Millennium Mines
and Lightning Peaks.
Putting a new breath of life into this park isn’t
very hard. Hire a handyman, set it patrol area to about 8 4X4 squares, repeat
until all paths are covered. Search for really angry guests and put them near
the exit so that they leave. Set guests to invisible and repair the vandalized ornament
(Do this last or it will be destroyed once more by angry guests). Remember to
have a mechanic if anything breaks. There are no stalls either, so putting them
down may also be a good idea. All this is possible to do in the first two
months. Play the rest of the scenario as you otherwise would.
Objective:
1000 guests in 3 years
Difficulty:
Moderate
Final
guests: 1.850
Park Value:
€47.000
Company Value: €152.000
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