Thursday, September 7, 2017

RCT 1 - Pokey Park

Pokey Park

The third Park value objective. Again 5.000 less than the previous one, but you only get 2 years. And the park is tiny, One screen “large” tiny. This is the first scenario where you must really plan forward to complete it. While this scenario allows you to buy extra land, in the end, I didn’t do it because none of the coasters required it and I don’t like buying lots of land.

First, I moved the carousel, the twist, the spiral slide and the Ferris wheel and moved exit/entrance of all of them. The paths were redrawn to save some space. All attractions were moved to the sides and corners.

As this is a scenario where you start with food, drinks and kiosk, I started researching roller coasters. I got the Steel roller coasters and the wild mouse while starting with the steel mini coaster. Steel mini coaster allow the Reversed-Incline launched shuttle mode and curved life hill while allowing quick steep drops, which allows compact design. The station was also build underground. The steel mini coaster were compact shuttle loops built above the path-system. The wild mouse in the screenshot was added late into the scenario above all other attractions.

After that I started researching thrill rides as there is not much space for coasters. Now it becomes an exercise in cramped design. Flat rides on the bottom and all tracked rides (partially) underground (there is a river ride completely underground) or completely above it (like the Go Karts and the wild mouse). all queues were very short or underground bellow the path-system. To have room for stalls, usually land had to be raised as I still wanted at least four different color of balloons in addition to restrooms, food, drinks and information kiosk.

Because this park alters game-play so much, I would consider this a hard scenario.



Goal: 10.000 Park Value by year 2
Difficulty: Hard
Final guests: 1.123
Park Value: €26.000
Company Value:  €68.000

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