Pokey Park
The third Park value objective. Again 5.000
less than the previous one, but you only get 2 years. And the park is tiny, One
screen “large” tiny. This is the first scenario where you must really plan
forward to complete it. While this scenario allows you to buy extra land, in
the end, I didn’t do it because none of the coasters required it and I don’t
like buying lots of land.
First, I moved the carousel, the twist, the spiral
slide and the Ferris wheel and moved exit/entrance of all of them. The paths
were redrawn to save some space. All attractions were moved to the sides and
corners.
As this is a scenario where you start with
food, drinks and kiosk, I started researching roller coasters. I got the Steel
roller coasters and the wild mouse while starting with the steel mini coaster.
Steel mini coaster allow the Reversed-Incline launched shuttle mode and curved
life hill while allowing quick steep drops, which allows compact design. The
station was also build underground. The steel mini coaster were compact shuttle
loops built above the path-system. The wild mouse in the screenshot was
added late into the scenario above all other attractions.
After that I started researching thrill rides
as there is not much space for coasters. Now it becomes an exercise in cramped
design. Flat rides on the bottom and all tracked rides (partially) underground
(there is a river ride completely underground) or completely above it (like the
Go Karts and the wild mouse). all queues were very short or underground bellow
the path-system. To have room for stalls, usually land had to be raised as I
still wanted at least four different color of balloons in addition to
restrooms, food, drinks and information kiosk.
Because this park alters game-play so much, I
would consider this a hard scenario.
Goal:
10.000 Park Value by year 2
Difficulty:
Hard
Final
guests: 1.123
Park Value:
€26.000
Company
Value: €68.000
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