Showing posts with label Hard Parks. Show all posts
Showing posts with label Hard Parks. Show all posts

Thursday, September 28, 2017

RCT 1 - Rainbow Valley

Rainbow Valley

This is a notorious one. It has a unique restriction among original scenario: you are not allowed to remove any trees or change the landscape in any way. It’s also not as if they were merciful in placement of trees or tree density either. It’s so full of trees that finding a 3x3 space to build flat rides already takes some time and finding enough treeless squares in a single row for a rollercoaster lift hill is challenging as well. It’s not even remotely flat either, so some amount of foresight is involved in placing pretty much everything in this scenario.

This scenario is a valley with a river in the middle. This is actually rather fortunate, as there are no trees on the wall, making the river the ideal place to build pretty much everything. So, a lot of my pathing is right next to the river. With most of the attractions concentrated on and near the water. The upper edges of the valley much more loosely filled with parts of rollercoasters and the occasional water ride.

Because the pathing involves a lot of tree dodging and uneven terrain, most of the paths don’t run on the ground but are built up in the air. So, placing stalls of all kinds was also challenging. Stall placement is another thing to keep in mind while constructing/planning the pathway system. This is also the only park where everything is researched by the time it takes to complete the scenario, that has not happened in any other level.



Objective: 1000 guests in 4 years
Difficulty: Hard
Final guests: 2.034
Park Value: €47.000

Company Value:  €202.000

Monday, September 25, 2017

RCT 1 - Lightning Peaks

Lightning Peaks

One of the last parks. The guests count required isn’t very high. You start with two attractions (both chairlifts). It is possible to get every attraction, which is always a nice possibility to have. There are two problems with this park. It rains quite often and the landscape is absolutely atrocious.

If you look around this park you will notice almost no flat land. The land is not a bit uneven but it consists of four huge mountains and very large altitude difference. There Is no way to fix it with the landscape tool, that would be prohibitively expensive. The only option is to build roller coasters that follow the landscape a bit and plan your paths and stores very well.

At first I moved the path on the narrow corridor on the initial ascent near the entrance to one side and put the other side as full as possible with attractions. Then at the first peak I put down many thrill rides and gentle rides as the connectivity between exits/entrances and the pathway is slightly easier. The valley between the four peaks is to be filled with roller coasters. As the original pathway was an “u”-shape, I also completed the circle to prevent guests from getting lost as easy.

Despite having a very high park value (55.000) I got one of the lowest guests total I ever got (only 1.480). I don’t know how that happened.



Objective: 900 guests in 3 years
Difficulty: Hard
Final guests: 1.480
Park Value: €55.000

Company Value:  €91.000

Monday, September 18, 2017

RCT 1 - Mystic Mountain

Mystic Mountain / Mothball Mountain

This scenario has a bit of a “reputation”. While it requires less guests than mel’s world, it’s small and except for a small flat plateau near the entrance, it’s really hilly. It also contains a small lake in the middle for if you want some rowing boats. Extra land can be purchased at exorbitant prices for bad quality (as in, not flat at all). As an additional surprise, it’s really rainy.

Building in this park is all about efficient placement of rides, roads and stalls. Queue’s should be short, ride placement dense and coasters should be compact. Despite the small space, I still researched roller coasters first as they are the main money makers. Thankfully, this park has a lot of coasters that can be built rather compact, such as wild mouses, vertical coasters and launched coasters (= corkscrew, steel coaster, inverted coaster). Though some are rather unwieldly, like the bobsled that I built anyway.

After three years, this park is so full I don’t think I could add much. Maybe a coaster with a good height limit above the other attractions, like I did with the inverted coasters, but apart from that it’s full. The ~1350 guests I managed to get in is the lowest I ever got on a park that lasts for three years.





























Objective: 800 guests in 3 years
Difficulty: Hard
Final guests: 1.377
Park Value: €39.000

Company Value:  €150.000

Thursday, September 7, 2017

RCT 1 - Pokey Park

Pokey Park

The third Park value objective. Again 5.000 less than the previous one, but you only get 2 years. And the park is tiny, One screen “large” tiny. This is the first scenario where you must really plan forward to complete it. While this scenario allows you to buy extra land, in the end, I didn’t do it because none of the coasters required it and I don’t like buying lots of land.

First, I moved the carousel, the twist, the spiral slide and the Ferris wheel and moved exit/entrance of all of them. The paths were redrawn to save some space. All attractions were moved to the sides and corners.

As this is a scenario where you start with food, drinks and kiosk, I started researching roller coasters. I got the Steel roller coasters and the wild mouse while starting with the steel mini coaster. Steel mini coaster allow the Reversed-Incline launched shuttle mode and curved life hill while allowing quick steep drops, which allows compact design. The station was also build underground. The steel mini coaster were compact shuttle loops built above the path-system. The wild mouse in the screenshot was added late into the scenario above all other attractions.

After that I started researching thrill rides as there is not much space for coasters. Now it becomes an exercise in cramped design. Flat rides on the bottom and all tracked rides (partially) underground (there is a river ride completely underground) or completely above it (like the Go Karts and the wild mouse). all queues were very short or underground bellow the path-system. To have room for stalls, usually land had to be raised as I still wanted at least four different color of balloons in addition to restrooms, food, drinks and information kiosk.

Because this park alters game-play so much, I would consider this a hard scenario.



Goal: 10.000 Park Value by year 2
Difficulty: Hard
Final guests: 1.123
Park Value: €26.000
Company Value:  €68.000