The third level of the expansion pack. It remind me of Millenium Mines in both title and the scenario look, except its smaller and requires 50% more guests. You start with a miniature railway (again) and two duelling vertical coasters that only crashed three times while playing, thanks scenario designer.
This scenario's use of the muddy underground (and name) is reminiscent of Millenium Mines, but while Millenium Mines was relativly flat with some cliffs, Canary Mines is really hilly with more and worse cliffs in the mine area itself. The opening layout is also perfect to have guests get lost later in the park, is it clear that I am no fan of its initial layout. Pity I always try to keep the original attractions intact, as they were rather space consuming here.
While 1300 guests in three years isn't to hard, expansion here was somewhat hard and even with almost continued marketing from year 2 on, I still didn't get that goal until year 3. This is the first time I didn't get a Ballon Stall =(.
Difficulty: Moderate
Final guests: 1.883
Park Value: 55.070€
Company Value: 114.000€
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